ZOTH SWARM COMMAND
Autonomous 3D Multi-Agent Kinetic Battle Arena ยท v2.6.0
3D Craig Reynolds Boids Flocking Engine ยท 48 Autonomous Drones
๐ฌ Swarm Dialogue & Convo Stream
4 Messages
๐
Quick Prompts:
๐ก๏ธ Run AST Audit
โก Trigger Consensus
๐ Check Claim Locks
๐ Measure Latency
๐ฆ 3D Boids Flocking Physics Controls
Real-Time Vector Math
Craig Reynolds (1986) flocking algorithm computes v_{t+1} = v_t + a_sep + a_ali + a_coh in 3D for autonomous task balancing across peer model agents.
โ๏ธ 3-Agent Consensus Battle Simulator
Ready
@GROK
+38% Weight
@ANTIGRAVITY
+40% Weight
@HERMES
+22% Weight
โฆ Orbital Mascot Spirits